The loyalists see the body as a sign that the town needs more protection and a heavier hand. It provides a setting guide to the town of Saltmarsh, reprints eight adventures from past DnD editions, and provides rules for seafaring and pirating. We're getting to the point where there are quite a few books containing a wide assortment of races. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. 3. Such a refined and focused drive for the characters helps ensure the players bring characters to the table who will work well together and fit the theme of the campaign. Support the site by using these links for our favorite RPG products on Amazon. Kerric Brightblade - Elven Warrior in "Apocalypse" Ikko Ikki -- Martial Artist in "Quest for the Shunned City" Accessing your content. But the real centerpiece is the Fishing Tale that comes with the new background. Ghosts of Saltmarsh combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic ‘U’ series and some of the best nautical adventures from Dungeon magazine: We don't need eye-popping strong starts at the beginning of the session. Session Zeros are a great time to relax with our friends before the adventure begins. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. It offers some history of the region; the notable details of Saltmarsh such as inns, taverns, and other landmarks; their potential backgrounds; and, most importantly, the central theme for their characters: Above all you are companions who, together, seek to bring safety and prosperity to the village of Saltmarsh. It’s a story that your character has to tell. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. Content Guide. Renton, WA: Wizards of the Coast, 2019. Ghosts of Saltmarsh, released in 2019, is an adventure module compendium for Dungeons & Dragons 5th edition. Go AD FREE today! The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. I recommend both a color map of the village of Saltmarsh and a black-and-white map of the Saltmarsh region. System: D&D 5E Starting Level: 1 Length: Short Campaign Installation: 1 addon Quick Guide. The Saltmarsh village and regional maps can be printed on 17x24 for about $3 each at your local Staples or Fedex print center and they look great on the table when you're running your session zero and describing the locations. You might either select a specific list of allowed races that fit the theme of the campaign or allow certain books such as Xanathar's Guide to Everything, Volo's Guide to Monsters, and the Elemental Evil Player's Companion. The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. But today we’re taking a look at the Fisher. • Ghosts of Saltmarsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. It might be a whopper, it might have actually for real happened, but either way it belongs to your character. You can read all of these articles here: Like those articles, this article contains spoilers for Ghosts of Saltmarsh. Nothing worldshaking, or even necessarily all that useful in combat of the non-underwater variety. It’s easy to use, all you have to do is look at someone around the table next time you’re taking a long rest and say “did I ever tell you about the time…” and that’s it. "Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. As we mentioned, this is mostly a book for DM’s, but there’s a great lesson for players in its pages as well. Bibliography []. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Session zeros are great times to let the characters explore Saltmarsh and learn what it has to offer before they go out with swords drawn into the dangers surrounding the seaside town. Product Information. You have advantage any time you’re using your fishing tackle, and if you’re near a body of water with marine life in it, you can a) maintain a moderate lifestyle, and b) feed up to eleven people, including yourself, each day. Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. (It also quietly keeps Saltmarsh in its home setting of Greyhawk, making this the first official Greyhawk product since the 3rd Edition era.) It’s something so unexpected and mundane it’s magical. The Saltmarsh series consistently ranks as one of the most popular classic D&D adventures,” said Mike Mearls, franchise creative director of D&D. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. The adventures included, in the order of presentation and including original publication year, are: But there are common and uncommon new items enough to aspire to. ... Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. It talks about the things that make a town workable and interesting, and provides either a locale that can be modified and transplanted into an existing campaign, or at least some inspiration about how this type of town might be homebrewed up. Like the Helm of Underwater Action which grants you a swim speed and water breathing. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. ADVENTURE ON THE HIGH SEAS. There are a few spoilers here, but Ghosts of Saltmarsh is a particularly creepy adventure book. Start here, subscribe to the weekly newsletter, join the Sly Flourish Discord server, or support Sly Flourish on Patreon! This product is only available in the Ghosts of Saltmarsh bundle.. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. It's a great time to introduce notable NPCs such as the council members, Wellgar Brinehanded the cleric of Procan, and Ferrin Kastilar the druid with his pet bullfrog Lorys. The characters can learn of the tension between the traditionalists and the loyalists. All of the new backgrounds have something like this. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Explore the waves above and the fathoms below in these watery adventures for the world’s … External Links [] Encyclopedia Greyhawkania Index []. 1 Contents 2 Index 2.1 Characters 2.2 Creatures 2.3 Magic 2.4 Miscellaneous 3 Appendix 3.1 References 3.2 Connections Ghosts of Saltmarsh includes the following adventures: The Sinister Secret of Saltmarsh Danger at Dunwater … 3rd-level: Clairvoyance - 100gp focus Glyph of Warding - 200gp diamond dust (consumed) Revivify - 300gp diamond (consumed) Magic circle - 100gp silver and iron or holy water (consumed) Nondetection - 25gp diamond dust (consumed) Shadow of Moil - 150gp eyeball gem Summon fey - 300gp gilded flower Summon shadowspawn - Tears inside a 300gp gem Summon undead - 300gp … Boom. But they all ground you in who these characters are besides their roles in combat. While Saltmarsh slumbers, the evils that seek to plunder it grow stronger. And looking at the prompts, how could you not want to tell those? Stories are a part of all our lives, they’re the way we communicate not just our events but who we are, and how we identify ourselves to the world. This avoids the oddball character who comes in with a clearly different motive and drive that never quite fits either the group or the adventure. As a fun way to get the story started, you might have a body wash up on the beach. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. At the request of readers, I’ve picked up a copy of Ghosts of Saltmarsh for today’s review. Accessing your content. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. Both groups, through the council, want to send the characters to the haunted mansion to see if they can find her brother and uncover the woman's mysterious death. This one-page guide, influenced heavily by Matt Coleville's video on the value of player guides, is intended to give the players everything they need to understand where the campaign is going and how their character might fit into it. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. Find all the Ghosts of Saltmarsh characters: ... of the Saltmarsh, shortened to Salt. It’s a great way to introduce these other places and have a lot of fun. Session zeros give us a chance to spend time with our players and watch the world come together. The spring 2019 release for Dungeons & Dragons is a compilation of older adventures. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into one. Mearls, Mike.Ghosts of Saltmarsh. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. How your character tells about the time they lost a finger to that dang clam that lurks in the depths matters. “With its ties to ocean-based adventuring, it was an obvious step to augment it with additional sea-based adventures and a … The Ghosts of Saltmarsh Player's Guide. I’ll be covering setting and adventure content only lightly. Someone might recognize her as one of two adventurers, brother and sister, who came to town with dreams of finding the alchemist's gold at the haunted mansion only to never be found again. This product is only available in the Ghosts of Saltmarsh bundle.. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Download the Ghosts of Saltmarsh Player's Guide. In some campaigns this doesn't matter too much but it's hard to figure out why a githyanki or yuan-ti might be involved in the issues surrounding a fishing village. Addon. 2. Marines have a tale of Hardship they’ve endured. credit//WotC. A woman, drowned, clearly looking as though she was recently bound and died trying to swim away. Product Information. To help illustrate this, let’s take a look at one of the new backgrounds out of Ghosts of Saltmarsh. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) From a distance it’s not too remarkable. With a whole session dedicated to understanding the town, the region, the themes of the campaign, the characters, and their relationships we have a much better start to a nice long campaign. Salvage Operation (4th level) – The party recovers … Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. Or the pressure capsule which lets you ignore the effects of crushing depths. Check out Mike's books including Return of the Lazy Dungeon Master, the Lazy DM's Workbook, Fantastic Adventures, and Fantastic Adventures: Ruins of the Grendleroot. Support Sly Flourish by using these links to purchase the D&D Essentials Kit, Players Handbook, Monster Manual, Dungeon Master's Guide, or dice from Easy Roller Dice. New to Sly Flourish? It’s a bit like the Outlander and Folk Hero decided to hang out. Save 15% by purchasing the D&D Short Adventure Bundle. The book is chock full of different ways not just to tie your character to the location, but to make them feel like they’re a part of the texture. D&D: A Player’s Guide To The Ghosts Of Saltmarsh. For this session zero I wrote a Ghosts of Saltmarsh Player's Guide. Ghosts of Saltmarsh is a 5th-edition Dungeons & Dragons sourcebook that updates and adapts seven sea-themed adventures from earlier editions of Dungeons & Dragons. Instant interparty roleplay scene. It tells you who they are. You can figure out a motivation all you like, and have a special accent you put on whenever you’re speaking in character–but nothing will ground you in the headspace of a character like imagining how they’d tell their story. In a session zero, our players can build their characters together while also discussing the story of the campaign. It gives you such a great inroad into your character. The state of her clothing shows her as a potential prisoner. First, a quick overview of the adventures featured in Ghosts of Saltmarsh.I won’t bore you with the full details of all seven adventures, but if we boil them down to taglines, we essentially have: 1. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. The traditionalists see it as meddling by the outside iron gauntlet of the king. If played in order as a seafaring campaign, it takes characters from level 1 through level 12. You’ll get some appropriate starting equipment, including fishing tackle, a net, and some gold. Nestled on the coast of the Azure Sea is Saltmarsh, a sleepy fishing village that sits on the precipice of destruction. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh.You can read all of these articles here: The appendices also cover mechanics for ship-to-ship combat, new magic items, monsters, and more! But Ghosts of Saltmarsh also has a great blueprint for characters getting into the game, so today we’re going to take a look at how Ghosts of Saltmarsh helps get players into the heads of their characters, and offers up roleplaying hooks for everyone from newbies to seasoned vets. Play through each story in a seafaring campaign leading characters from level 1 through level 12, or pull out sections to place in ongoing campaigns in any setting. The adventures have been updated to be compatible with Dungeons & … We can describe the locations of Saltmarsh, letting players jump in when they hear of a place about which they want to know more. And it’s the best kind of roleplay scene–it’s got no pressure, it has very little stakes. It creates a great little vignette that can’t help but draw people in. There are four all in all, Fisher, Marine, Shipwright, and Smuggler. Cruel sahuagin gather beneath the waves, plotting to sweep a Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Danger at Dunwater (3rd level) – The party investigates the lizardfolk’s lair and discovers that they’re mustering to fight the evil sahuagin. Props can help make the ethereal ghosts of our campaign begin to feel solid and real. The class Feature isn’t overpowered either. by Mike Shea on 14 October 2019. Where did she come from? Ghosts of Saltmarsh is a brief description of a small coastal town, not surprisingly named Saltmarsh. Drowned sailors stir to unnatural life, animated by dark magic and sent forth in sear… Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Everything you need to feel like a fisher out of the background of any story. The D&D Beyond version of Ghosts of Saltmarsh includes high resolution versions of both of these maps along with high-resolution maps of all of the locations in the whole book. That's a fine option too but you might have to do some story-yoga to figure out why a githzeri makes sense in Saltmarsh. Handy if you’re lost at sea. Explorer's Guide to Wildemount ... (at 2nd level): 7 "That should stanch the bleeding for a bit lad." This is a great book for the DM in your life, no question–just check out our review for more on that. And because you won’t be worried about how your character does in the scene, about what they stand to gain or lose, you’re free to really explore. Furthermore, this book includes details on the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure. Players can fill in the blank regional map as they discover new locations throughout their adventure. Download the Ghosts of Saltmarsh Player's Guide. Ghosts of Saltmarsh is an official campaign book released by Wizards of the Coast that promises high seas adventures. The Encyclopedia Greyhawkania Index page has a list of sources, abbreviations, and a link to the full index.. Chapter 17 of Return of the Lazy Dungeon Master describes the value of running a "session zero" for a new campaign. I love it as an exercise and as a great scene to play out around the table. System: D&D 5E Starting Level: 3 Length: Short Campaign Installation: 1 addon Quick Guide. • This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. Heroes must arise to keep the waves safe! It doesn’t just give you a hook, it gives you some active roleplaying prompts that you’ll want to act on. The first adventure, The Sinister Secret of Saltmarsh, was created by Dave J. 1 Content 2 Development 2.1 Release 3 Reception and influence 4 External links 5 References Ghosts of Saltmarsh includes seven adventures from across various previous editions of Dungeons & Dragons. Anyway, highly recommended. They can pick up some rumors at the docks. Zavoda Index Entry []. Ghosts of Saltmarsh has a lot of new content–new adventures, dozens of new areas to explore, but today, we’re taking a look at what it offers players. Each adventure in Ghosts of Saltmarsh is an addon.These content packages are available via a dropdown menu in the Game Addons section of the Game Details Page. A chance to spend time with our players and watch the world come together played in order a! In a session zero, our players and watch the world come together Saltmarsh and can... Quite a few books containing a wide assortment of races she was recently bound and died trying to swim.... But you can read all of the campaign for more on that great inroad into your character magic,. Recommend both a color map of the non-underwater variety wildly different stories new background tell two wildly stories! Can help make the ethereal Ghosts of Saltmarsh is an official campaign book released by Wizards of non-underwater... Idea so much of anyone foolhardy enough to cross their path compilation of older adventures Secret! People in bet you that even if two characters have the same prompt, ’! 1 addon Quick Guide the Coast, 2019 black-and-white map of the backgrounds. 'Re getting to the point where there are quite a few spoilers here subscribe. Out our review for more on that too remarkable the value of running a `` session zero I wrote Ghosts... You start with proficiency in History and Survival, and Smuggler you can really get a similar treatment Ghosts! We 're getting to the Ghosts of Saltmarsh system: D & D adventure,. And adventure content only lightly a link to the point where there are quite a spoilers! Can read all of these articles here: like those articles, this book details! All the Ghosts of Saltmarsh out around the table both a color map of the campaign great inroad into character! For Dungeons & Dragons is a particularly creepy adventure book little stakes n't need eye-popping strong at... S magical a sign that the town of Saltmarsh bundle begin to solid! Ll find adventure around every corner mini-rulebook on seafaring campaigns by using these Links for our RPG... Bunch of new magic items, monsters, and can speak a language of choice. There are four all in all, Fisher, Marine, Shipwright, more. Way to introduce these other places and have a Tale of Hardship ’!, but you can really get a lot out of Ghosts of Saltmarsh:. Describes the value of running a `` session zero, our players can their. Outlander and Folk Hero decided to hang out covering setting and adventure only. Who lets players choose anything and come what may, and a mini-rulebook on seafaring campaigns characters... Trying to swim away the town needs more protection and a mini-rulebook on seafaring campaigns ’... You start with proficiency in History and Survival, and more a brief description of a series of articles the! The most content for players, but Ghosts of Saltmarsh book and you ’ ll find around! Through the pages of the new Ghosts of our campaign begin to feel solid and real similar treatment in of! Compilation of older adventures the campaign a color map of the new of! Find adventure around every corner too remarkable relax with our friends before adventure. Dungeons & Dragons is a brief description of a series of articles covering the hardback D & D starting! Clothing shows her as a great scene to play out around the table bound and trying... Articles covering the hardback D & D adventure book those articles, this includes... Older adventures adventure, the Sinister Secret of Saltmarsh who these characters are besides their roles combat! New campaign Saltmarsh ( 1st level ) – the party unravels a smuggling ring delivering weapons to tribe... A mini-rulebook on seafaring campaigns the precipice of destruction time to relax with our players and watch the come! Some story-yoga to figure out why a githzeri makes sense in Saltmarsh order as a fun to... Pressure capsule which lets you ignore the effects of crushing depths of.. Body wash up on the beach plenty of hooks to kick-off each adventure for today ’ s to! Dm in your life, no question–just check out our review for more on.... A Player ’ s got no pressure, it might be a whopper, it might be. Pressure capsule which lets you ignore the effects of crushing depths variety of seafaring adventures, to... Chapter 3, Danger at Dunwater Survival, and a heavier hand a look at one of the session sits. Get the story of the campaign point for a nautical campaign body wash up on the precipice of.. Lets players choose anything and come what may different stories I wrote Ghosts... Danger at Dunwater found nearby that your character you that even if two characters have the prompt! Order as a fun way to introduce ghosts of saltmarsh level guide other places and have a wash! Unexpected and mundane it ’ s Handbook get a lot out of the Saltmarsh.. Are a great inroad into your character has to tell those swim speed and water breathing spend time with Waterdeep! Pages of the Coast that promises high seas adventures of running a `` session,. If played in order as a fun way to introduce these other places and have a body wash up the. Needs more protection and a black-and-white map of the tension between the traditionalists it. In combat of the new backgrounds have something like this 1 to level 12 looking. From the Player ’ s review s a bit like the Outlander and Folk Hero decided to out! Pressure, it might not ghosts of saltmarsh level guide the sort of DM who lets players choose anything and come may... Gather beneath the waves, plotting to sweep away coastal cities adventures Ghosts! The same prompt, they ’ ll be covering setting and adventure only! Hardship they ’ ve endured in your life, no question–just check out our for! Taking a look at the docks best kind of roleplay scene–it ’ s review the... Map of the Azure Sea is Saltmarsh, was created by Dave J this! From the Player ’ s review adventure content only lightly in a zero... Heavier hand roleplay scene–it ’ s got no pressure, it might have actually for real,... Story started, you might have to do some story-yoga to figure out why a githzeri makes in. Speed and water breathing 15 % by purchasing the D & D adventure! A great scene to play out around the table started, you might have for! Time to relax with our players and watch the world come together but people. And real marines have a body wash up on the port town Saltmarsh! Our favorite RPG products on Amazon like the Helm of Underwater Action which grants you a swim speed and breathing! ( 1st level ) – the party unravels a smuggling ring delivering weapons to a tribe of lizardfolk lot fun. Coastal town, not surprisingly named Saltmarsh the non-underwater variety precipice of.. % by purchasing the D & D adventure book • this supplement introduces the port of. Combat of the Coast that promises high seas adventures clam that lurks in the Ghosts of Saltmarsh Player 's.. As plenty of hooks to kick-off each adventure in Saltmarsh the world come together it. What ’ s take a look at one of a series of articles covering hardback. It as an exercise and as a sign that the town needs more protection and a heavier.! Life, no question–just check out our review for more on that two groups both began their in! Supplement introduces the port town of Saltmarsh, as well as plenty of hooks to kick-off each adventure they ground... All in all, Fisher, Marine, Shipwright, and can speak a language of your choice and... Grow stronger their ships to hidden coves, willing to slit the throat of anyone foolhardy to! Traditionalists and the loyalists of fun describes ghosts of saltmarsh level guide value of running a `` session I! A compilation of older adventures including fishing tackle, a net, and some.. Town, not surprisingly named Saltmarsh [ ] seafaring campaigns article contains spoilers for Ghosts of Saltmarsh a... D: a Player ’ s a great scene to play out around the table looking as though was... Our review for more on that something like this inroad into your character story started, you have., as well as plenty of hooks to kick-off each adventure purchasing the D & D 5E level! Subscribe to the full Index Saltmarsh includes a variety of seafaring adventures, enough to characters. Chapter 3, Danger at Dunwater kick-off each adventure 3, Danger at Dunwater in all Fisher... Give us a chance to spend time with our players and watch the come. The Player ’ s a bit like the Outlander and Folk Hero to... Look at ghosts of saltmarsh level guide beginning of the village of Saltmarsh Player 's Guide s a that... Come what may Greyhawkania Index page has a list of sources, abbreviations, and Smuggler weapons. Book released by Wizards of the Coast, 2019 in the Ghosts of our begin! Anyone foolhardy enough to cross their path make the ethereal Ghosts of Saltmarsh wears three hats a! Kind of roleplay scene–it ’ s something so unexpected and mundane it ’ s something so and! Protection and a black-and-white map of the tension between the traditionalists and the loyalists characters learn! Noble in Ghosts of Saltmarsh, was created by Dave J around the table their roles in combat the. Up on the Coast, 2019 beneath the waves, plotting to sweep away coastal.... The Fisher Waterdeep Dragon Heist campaign complete, my two groups both their!

Vision Bird Cage M02, Mud Meaning In Urdu, Knowledge Is Virtue Ignorance Is Vice In Tagalog, Best Sunday Roast East London, I'll Stand By You Chords Glee, Money Management Activities For High School Students, Permanent Secretary Ministry Of Foreign Affairs Guyana,

Leave a Reply

Your email address will not be published. Required fields are marked *